![]() The game introduces new weapons and technology to the Medal Of Honor franchise, including the M4A1 carbine, M16A4 assault rifle, the M110 Semi-Automatic Sniper System, AN/PEQ side rail-mounted laser pointer, the MP7A1 Submachine gun, and the AT4. It includes the kinds of objectives and tasks issued in real life such as raiding terrorist hideouts, hostage rescues and undercover operations. The emphasis is on realism, with EA going as far as to bring in real Tier 1 Operators from the United States military as consultants. The game breaks away from the World War II setting of previous games in the series and is instead set in then War in Afghanistan. ![]() I am shocked to find that the same team who made Frontline made this one, too.The 2010 Medal of Honor differs from the previous Medal of Honor installments. The player is a private, and then all of a sudden gets recruited by OSS and then you go on the most important, secret mission as a German-disguised spy? The game tries to take itself seriously and attempts at the story, but it is laughable. The last level has the player mount on the gunner position in a fighter, and you can see literal ends of the level. Outside of the intro Pearl Harbor level, nothing in the game stands out. Unlike Frontline that was filled with memorable scripted events, Rising Sun feels half-assed. You just go into some corridor, and then suddenly the perfectly normal-looking floor breaks for no reason, and the game says you beat the final objective? What? It genuinely felt like I was playing Shadow Warrior instead of Medal of Honor. There is a garden in the level, in which three sword-wielding enemies just wait around and charge at the player. Some rooms are outright empty but the same-looking boxes cluttered around randomly. The worst part is the temple level, which encapsulates everything wrong with this game. At times, I had to use my pistol for the half of levels, and I don't think this is the experience the level designers intended. It seems the player is not given enough weaponry or ammo to deal with the number of enemies in the level. If you want to play it as a latter, the combat is unenjoyable. Rising Sun lacks that 'thinking man's shooter' quality, as if it is a poor comprise between the Goldneye-esque objective-based traiditon and Allied Assault's linear popcorn shooter approach. The PS1 games and Frontline had this ingenuity in which level designs work together with the mission designs. Some of the levels in this game (this is not the emulation problem) are so ugly that I could not believe they were designed by professionals. Like, even if it were to have Allied Assault's gameplay template, it would have still been worse than most of the custom maps I played. I will not delve into the performance issue since it is not the game's fault, likely due to the emulation.Īs a game, it feels like an amateur mod for Medal of Honor: Frontline rather than a sequel. The aiming is nearly impossible, but I pushed it through and managed to actually beat it. The framerate is worse than Goldeneye on N64. ![]() Playing it on Xbox 360 is flat-out unplayable. Just finished the Xbox version of Medal of Honor: Rising Sun on Xbox 360.
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